Take one drink when the first zombie appears.
Take two drinks when the first zombie is shot in the head.
Take three drinks if bullets are wasted on a zombie’s torso or limbs.
Take one drink if a zombie demostrates an ability to reason.
Take one drink if a zombie continues to perform its living occupation.
Take two drinks if a non-human or child zombie appears.
Take three drinks if an abnormally powerful zombie appears.
Take two drinks if a character says the word “zombie.”
Take one drink if the origin of the zombies is explained.
Turn off the movie and take two drinks if a character ignores an ominous radio or television broadcast.
Take three drinks if the characters have apparently never seen a zombie film.
Take one drink if the means to destroy a zombie is explained.
Take another drink if it is explained by demonstration.
Take one drink if it is revealed that the zombies are not animate corpses.
Take one drink if a zombie says “brains.”
Stop drinking if a zombie says anything intelligible.
Take one drink if a zombie is not shown on-screen for ten minutes.
Take two drinks if a zombie is incapacitated but not “killed.”
Take one drink if a female character becomes hysterical.
Take a drink away from a female participant if a female character indulges in acting conspicuously tough.
Take one drink if a Nazi zombie appears.
Take one drink if a character mistakes a cat, dog, other animal, or living human for a zombie.
Take two drinks if they mistakenly shoot this animal or living human.
Take one drink if a security guard, police officer, soldier, or other armed authority figure appears.
Take two drinks when the character is inevitably betrayed by armed authority figure.
Pour some of your drink on the floor if a character runs out of ammunition and bravely faces an inevitable demise.
Offer food and/or concern to drunkest participant when a doctor or scientist first appears.
Female participants take one drink if a male character becomes nude, two drinks if it is a zombie.
Male participants take one drink if a female character becomes nude, no drinks if it is a zombie.
Shotgun a beer when the first shotgun appears.
Take one drink if a character awakens from a zombie nightmare.
If Ken Foree makes a cameo, take five drinks.
If the nightmare is within a nightmare, take two drinks for each level.
Take one drink if a character goes into a basement or underground.
Take two drinks if a character goes to a rooftop or climbs any structure for safety.
Take one drink if a character hides a zombie attack wound from another character.
Take two drinks if the first person they attack is a loved one.
Take a drink if a lost or forgotten loved one returns as a zombie.
Take one drink if a character uses fire against a zombie.
Take a drink if any resturant or retail establishment is gleefully pillaged.
Take a drink if a character is in denial about the situation.
Drink water if water appears as an obstacle or provides safety to a character.
Take one drink when an armed or armored homemade vehicle first appears.
Take three drinks if a montage of this vehicle being built is shown.
If Tom Savini makes a cameo, finish your drink.
Take one drink if a structure is fortified against an attack.
If a character begins hammering, drink until the hammering stops or the last nail is used.
Take one drink if a token ethnic character is killed.
Take one drink if any character displays uncharacteristic cowardice or heroism.
Take one drink if a zombie carries a disembodied limb.
Take one drink for ironic soundtrack selections.
Take three drinks if there is a lighthearted bonding montage.
Take two drinks if a zombie without legs is still mobile.
Take three drinks if a character shows an inexplicable mastery of weapons or combat.
If George A. Romero makes a cameo, drink for the duration.
Take one drink if a character is unable to kill an infected loved one.
Finish drink if another character is forced to kill this infected loved one.
If someone claims a cameo of a friend of a friend or anything that cannot be verified with a phone call, they must drink until unconsciousness.
Take one drink if a character commits suicide rather than being devoured by zombies.
Take three drinks if, in the process of committing suicide, the character destroys zombies.
Finish all available drinks if the authorities enact a “containment protocol”
(e.g. detonate a nuclear bomb).
Original brainstorm (brainstorm? delicious!) copyright © Nathan Lamoreau
(recreational drinker, prospector, skull collector, apocalypse connoisseur), 2010
* if the game lasts longer than the movie.
This post was submitted by david james keaton.